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(This one's interesting. I only have a vague memory of it. I think I actually ran this at a Game Day we had at our place of employment. It wasn't part of the regular campaign, I know that much.)

Dreadmire Campaign

D&D 4.0

August 16, 2008

 

Begin – the gnome sets them down in the Dreadmire swamp. After awhile, they come across a battlefield.

 

1a. Battle scene – twelve dead pirates, thoroughly scavenged by critters. DC 18 – they are sailors. DC 20 – they are offworlders. DC 22 – they killed each other…although some similarly armed combatants may have survived. DC 25 track – find the track of Tree.

 

1b. Find the pirate captain Aloysius Tree of the Skuttlebutt, taken over from the late dread pirate Quee Quai Queg.
...continue reading "Dreadmire – Alternate 1st adventure"

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Dreadmire Campaign

Adventure #1: The Saga Begins

 

  • Silur Rock
  • Time: early morning
  • At the shore is a hill giant throwing rocks

 

  1. Near the near bank of the river can be seen a fishing boat with one small figure in it (50’ out)
  2. Tip of rock is 250’ from the shore; wavefront of ocean can be seen; swampland seen to the west, hills to the east, river going north; the river is 300’ across with virtually no current

Bob (Bayou Halfling) old fisherman

Knowledge local +10

Boat can carry six uncomfortably
...continue reading "Dreadmire – Adventure #1"

This was just a file of notes of plot points, setting ideas, encounter ideas, and whatnot for the campaign. Since the game never really went anywhere, I never used 90% of this stuff.

Dreadmire Campaign Ideas

 

Tribe of Fomorians –

  • a city of them, but scattered members can be found all over the Dreadmire.
  • Some can pass as human, though the cat-eye gives them away if you can see through their glamer.
  • Similarity to Rakshasa – urbane, yet cruel – communicative, but not open – enjoys society, but is an enslaver and tyrant.
  • Fomorian warlock ruling a plantation – Halflings in servitude, almost slavery
  • Fomorian rogue passing as a human woman – may be an ally to the PCs, but is also quite willing to turn on them if hired by an enemy

 
...continue reading "Dreadmire campaign ideas"

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Somewhere along the way, I don't remember when and I don't remember how, I acquired this little beauty: Dreadmire. It's a campaign setting book for D&D 3.0 -- think swamp, Cajuns, frogs, swamp, swamp people, voodoo, swamp magic, swamp, mosquitos, and swamp.

I started developing a campaign using this setting, but that was about when D&D 4.0 came out and I wanted to try it, so I started converting stuff. Unfortunately, after running the campaign a few sessions, I discovered that I really didn't like running 4.0, so we quit and went on to something else.

But here are a bunch of notes from the game, some of which is still in the original 3.0 form and some converted to 4.0. Enjoy!