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7thsea2e_character_Daiva.pdf

Daiva for Frank's 7th Sea one shot

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The group of intrepid adventurers approached the door to the old observatory. Jerad looked at the others, then walked up and knocked on the door! Of course there was no answer. Filge was asleep in the upper room and the only person who had reason to call on him had his own key anyway. Romanova opened the door and graciously allowed Stonan to go in first. He was greeted by Filge's 'welcoming committee,' three of poor Alastor Land's relatives animated as skeletons.

The undead had barricaded themselves behind some overturned tables on the far side of the room. Broken furniture and other debris was scattered about the floor making footing treacherous. The skeletons raised up as Stonan entered, each firing a crossbow bolt tipped with greasy poison at the dwarf. Luckily for Stonan, two of the bolts thudded into the wall around the door and the third sailed over his head, alerting the rest of the group to the imminent danger. Stonan rushed into the room, successfully picking his way through the debris, and slammed full-speed into the large table that two of the skeletons were behind. The skeletons both hit the wall and then the ground. One of them crumpled into a pile, the magic holding it together dispersed.
...continue reading "Age of Worms, Session 6"

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And so through the face they went. Jerad and Stonan led the way, emerging into a strange room with a narrow beam suspended above a floor covered in what appeared to be ceramic balls about the size of an orange. The beam spans the entire length of the room from just behind the face to a door at the far end, just within the reach of the shadowy light of Jerad's illuminated mace. There was no indication of what might lie in wait below the spheres, or even how far down the floor is. The walls of the chamber, from the height of the beam up to the ceiling, are honeycombed with many small dark recesses.

Romanova was sharp enough to notice that the holes in the wall were just a hair bigger than the ceramic spheres underneath the beam.

Now mindful of the likely trap, Jerad and Stonan got down and hugged the beam, crawling along it towards the door. Towards the middle of the beam, Jerad felt it shift, and a fell wind began to blow from the holes in the wall.
...continue reading "Age of Worms, Session 5"

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That night the party split up in Diamond Lake. Romanova soaked her bruises (wait, she hasn't fought anything yet), soaked her cares away in a perfumed bath at the Emporium and stayed ina room there for the night. Mercurio prepared dinner and stayed with his mentor Allustan. Jerad returned to the temple of Pelor and spent the night in contemplation.

Our three barbarians (one now a Cleric of Kord) strolled into the Feral Dog for some grog and some fun. Greeted in a surly manner by the albino half-orc bartender Kullen, the three took their drinks and headed downstairs for the dogfight. It was a rip roaring good time, with the bull mastiff finally overcoming the wild wolf mutt that was caught outside town earlier that day. Fighting over for the night (at least by the dogs) the boys and Phil headed back upstairs where a large blonde man had drawn a crowd around his table and was regaling them with stories of his bravery and daring while exploring the Stirgenest Cairn. This could only be Auric, adventurer of the Free City and current holder of the Champion's Games Belt. Sitting next to him and whispering in his ear every so often was his wild haired, red robed mage friend Khellek. The three joined the throng and listened in on Auric's outrageous stories. Sensing that most of the talk was empty boasting, Stonan and Nader chided Auric about the red welts on his arms and legs, tell-tale signs of a bad encounter with the stirges of the eastern shore. Khellek whispered something to Auric, and the blond giant quickly changed topics to the pair's exploits in past two years' Champions Games, soon to be held again in Greyhawk.
...continue reading "Age of Worms, Session 4"

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New friends Phil and Jerad in tow, the adventurers headed back to the Whispering Cairn. They choose to descend back down the shaft under the green lantern, now that they were prepared for the beetles that infest the room north east of the entry chamber. As they clambered down the pitted walls, several beetles scattered from the cairns the group built for their two fallen comrades. The group deliberated in the entry chamber on how to proceed. Their decision was made for them when a writhing hoard of acid beetles came around the corner and quickly closed with Stonan and Phil. Two flasks of alchemist's fire quickly dispatched the swarm. Seconds later though, the queen of the colony, a giant bombardier beetle, came around the corner. She ran up to Stonan and caught him, Phil, and Romanova in her deadly spray of acid. Miraculously, all three were unscathed. Phil lifted her great axe and quickly clove the monstrous insect in two.

Jerad and Nader entered the room with the sludge filled basin to search it. Jerad found three oblong lumps, the crusted over corpses of three humans dressed in leather armor with an eight pointed star on the left breast. One of the bodies had some potions, and one had a fabulous pearl. Nader broke apart the nest of the vile bugs, finding a mummified hand with a ring upon it. Jerad attempted to hoard all three potions and the pearl "for his god, Pelor," but Stonan would have none of that. The dwarf became enraged and nearly attacked Jerad, but was placated by one of the potions and promises to split treasure evenly.
...continue reading "Age of Worms, Session 3"

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Alustan, the resident wizard of Diamond Lake and brother to govenor - mayor Lanod Neff has sent his pupil Mercurio to observe and aid a group of young locals exploring the ancient cairns in the hills around the city. Alustan is concerned with recent rumors he has heard about unkillable undead in the Mistmarsh and possible cult activity in Diamond Lake and it's environs. Mercurio is to keep an eye on the adventurers and make sure they don't stir up anything that shouldn't be.

The group Mercurio is looking for was seen by a ranger friend of Alustan's leaving town towards the north west two days ago, and Alustan has a pretty good idea where they are headed. The Whispering Cairn, the scene of many tests of bravery of local youths, is the most likely target in that direction.

Upon nearing the area, Mercurio notices a thin whisp of smoke, as from a camp fire, rising from the last remaining building of an abandoned mining camp. Mercurio approached the group in plain sight as they were finishing up their breakfast. They welcomed him into the camp and he related his purpose in seeking them out, offering his conjuring services in their endeavor. The group realized that they could use all the help they could get if this adventure were to be profitable for them, and gladly accepted his offer. They relayed (with a little embelishment) their progress so far. With Mercurio caught up they returned to the Whispering Cairn.
...continue reading "Age of Worms, Session 2"

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While performing in the square at the end of the Vein, Weber has recently befriended Stonan, who desperately wants out of his job with Luzane Parrin's mines because he is afraid they're about to be sold to Balabar Smenk. Weber has heard first hand the boasting of a group of adventurers from the free city of Greyhawk that they are going to find untold riches in the played out cairns on the SE shore of the lake. Having grown up in Diamond Lake, Weber is pretty sure there isn't anything left but rat droppings and broken junk in that area. However, the idea may have some merit as he knows of a small, forgotten cairn to the north of town that the local teens call the Whispering Cairn. He and Stonan gathered up Stonan's friend Nader and hit the beer garden at the Emporium to talk over adventuring while enjoying some evening refreshments.

As the three of them were discussing the possibilities of wealth in the Whispering Cairn, their renay serving girl was listening intently whenever she passed their table. Towards the end of the night she introduced herself, convinced the three of her usefulness in the endeavor, and quit her job on the spot. The next morning the group of four purchased supplies and a pack mule and headed for the abandoned mining camp that Weber knew to be in the area of the cairn.
...continue reading "Age of Worms, Session 1"

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Hello all! I am the DM for our Age of Worms Campaign. For those who are unfamiliar, Age of Worms is the second adventure path published in Dungeon magazine. The adventures are being published in 12 consecutive issues beginning with #332 back in June and are designed to take characters from 1st to 20th level. Our campaign is set in the world of Greyhawk. More information can be found here: www.paizo.com
...continue reading "Age of Worms Introduction"

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Last Updated: 14-03-2017 20:38

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A 7th Sea 2nd Ed. Character, Ailsa