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Darius Greystar 110117.pdf

An elven Slayer for Matt's Pathfinder campaign.

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Anyone wanting to get a head start on character creation for the Godslayers campaign, here is some background info:

We will use the Pathfinder point buy system, with 20 points for stats.
Characters receive the max gold for their class to buy starting equipment.

Your characters will all begin the campaign on a boat, sailing to the Promised Land.  The journey to the Promised Land is several weeks by sea, and very rarely do people journey to the Promised Land and return, but those that do tell tales of adventure, riches, and opportunity.  The reason your character is on this journey is an important part of their background that they will need to explain.

Please see the recently uploaded document for Bonds Between Characters for ideas on how to tie your characters together.  Keep in mind these are only suggestions and examples.

More info to come during the session...

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Owner: Matt Hempstead

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List of suggestions for creating bonds between characters.

Finally got to try out a new RPG game system, The Black Hack. It's a very minimalist, old-school style D&D lite sort of thing. I ran a short (two hour) scenario that was just a shoot-em-up chase/combat scene.

The Black Hack is particularly well-suited for re-skinning into various genres, and several spin-off versions already exist. I've seen Cthulhu Hack, Super Hack, Blood Hack, Cat Hack, Kid Hack, Modern Hack, Pirate Hack, Zombie Hack, Bikini Hack, and Gene Hack (with a picture of Gene Hackman on the cover -- the game is a Gamma World knock-off).
...continue reading "SWITCH (a Black Hack scenario)"

We had found a secret passage leading into the lighthouse, and were making our way inside. We thought we had found a corpse, but it turned out to be a live Human, old, tall and gangly. He had been long struggling against the ghouls, and was apparently the only non-undead left in the town.

He was apparently a political official in the town, and told us the story of how, six years ago, Lord Ventwerhoffen's son was killed. Subsequently, his wife died in childbirth, and it was thought that the abominable child died as well, although that might be wishful thinking. The father lost his sanity.

Around this time, the Maiden's Tears (the spring that supplied the town's water) went bad, and that's when the trouble with the undead started.

The apparent leader of the ghouls, an aquatic elf named Elioss, continually tries to capture the old man, perhaps to gain access to the lord's manor, in the center of the isle.

We decided to investigate the manor, but found the way made somewhat more difficult by a flooded fen. Someone had built a dam in the center plateau of the isle. We soon found out why, as undead things rose from the water. They gained strength by putting sucking leeches on us! Eeew! We managed to dispatch them, but the memory of a swamp-soaked undead thing vomiting leeches all over me is one I shall carry for a long time.

From the journal of Alfonznot, warrior of the dwarves:

The carrock blew off course to the east. The human sailors seemed unable to deal with the weather. Some sort of swimming lizard -- long-necked things, with rows of fanged teeth! Their bites were most unwelcome. Fortunately, they were pretty cowardly, but even so, I was nearly bit in two and knew no more until one of my companions healed me.

Apparently, while I was out, my friends had quite the time navigating the shoals. We finally landed at Adama's Tooth. Ahh, to be on land again, trusting my own feet rather than the ramshackle craft and skill of the human sailors.

Our mission was to investigate an assassination ... done by a toy! We'd destroyed the toymaker, but his deadly minions had already been sent out.

We found Pyritar, the town, largely deserted, though we saw some old footprints, as well as a small amount of cash. The town inn's ledger entries ended abruptly three years ago. Something bad happened here.

We found mention of one Nicola -- a frequent guest at the inn, who would show up every few months on a small boat. She once met a local noble, name of Ilona, which the ledger-keeper thought unusual enough to make a special note of it. It was unclear if this had any significance to the mystery of the town's desertion, but it was all we found.

Water-ghouls! Nasty things, but they could not withstand our cleric's power. (What was his name again? I should probably make some effort to get to know these people, since it looks like we're going to be spending some time together.)

Ah, some more clues. A fisherman's journal ... "water going bad," "townsfolk going to the sea." Hmm... some sort of necromantic plague?

We found a lighthouse at the top of the cliff. On approaching, a chamberpot greeted Barley on the top of his head. An unfriendly voice asked us to get a book.

We found a secret passage into the lighthouse. Now we shall get some answers....

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Dungeon Crawl Classics cover via Goodman Games' website
Dungeon Crawl Classics cover via Goodman Games' website

So, I've begun looking at Dungeon Crawl Classics from Goodman Games and the various settings and adventures they have created for it. There's a Kickstarter right now for a Lankhmar setting and adventures thanks to a partnership with Fritz Leiber's estate.

I happen to be an old-school role-playing guy with probably too much nostalgia for my lost youth of the 1980s. I know role-playing game systems are generally way different now but sometimes I long for a more simpler time when players smashed the monster to get the treasure and game masters had to make sense of a mishmash of rules. When a fighter was a fighter and a magic user was a magic user and you couldn't hop between classes like a sumo wrestler at an all-you-can-eat buffet. I am not sure the DCC rule set is what I'm looking for as a mix between the old and the new but I wonder if anyone else has experience with it? Let me know in the comments below.

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Hey, I spoke too soon! I found some stuff from the old D&D 3.0  game I ran after the Mars campaign concluded. This was a really good campaign, maybe the most successful long campaign I've ever run (although there was a 1st edition game I'm still proud of).
...continue reading "D&D 3.0 – Sylmore Campaign"

It's bothering me that I seem to have all this material for games I never ran, but for the games I actually did run I can't find any record! There was a D&D 3.5 game I ran for years (the Sylmore campaign) ... can't find a thing about it except for one scrap of background information about the Norse religion.

Anyway, here's the start of a campaign handbook for yet another game that I never ran. This time, it's a D&D 3.5 game. Path of Swords Campaign Handbook. (You can see that I was inspired by Monte Cook's Arcana Unearthed here.)

This was a campaign that actually did get played ... sort of. The whole thing was a train wreck from beginning to end. We were using the Realms of Cthulhu ruleset (a Savage Worlds variant), but even though I had run Savage Worlds before, and correctly, I for some reason got some pretty basic rules incorrect for this campaign. Also, I was trying to create an atmospheric, pulpy, spooky, investigation-driven game, but only succeeded in making an incomprehensible mess. Eventually, players stopped showing up and the campaign mercifully fizzled out.

Still, some of the enormous amount of written verbiage that came out of this game is moderately entertaining.
...continue reading "Call of Cthulhu – The Crowninshield Investigations"