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New friends Phil and Jerad in tow, the adventurers headed back to the Whispering Cairn. They choose to descend back down the shaft under the green lantern, now that they were prepared for the beetles that infest the room north east of the entry chamber. As they clambered down the pitted walls, several beetles scattered from the cairns the group built for their two fallen comrades. The group deliberated in the entry chamber on how to proceed. Their decision was made for them when a writhing hoard of acid beetles came around the corner and quickly closed with Stonan and Phil. Two flasks of alchemist's fire quickly dispatched the swarm. Seconds later though, the queen of the colony, a giant bombardier beetle, came around the corner. She ran up to Stonan and caught him, Phil, and Romanova in her deadly spray of acid. Miraculously, all three were unscathed. Phil lifted her great axe and quickly clove the monstrous insect in two.

Jerad and Nader entered the room with the sludge filled basin to search it. Jerad found three oblong lumps, the crusted over corpses of three humans dressed in leather armor with an eight pointed star on the left breast. One of the bodies had some potions, and one had a fabulous pearl. Nader broke apart the nest of the vile bugs, finding a mummified hand with a ring upon it. Jerad attempted to hoard all three potions and the pearl "for his god, Pelor," but Stonan would have none of that. The dwarf became enraged and nearly attacked Jerad, but was placated by one of the potions and promises to split treasure evenly.
...continue reading "Age of Worms, Session 3"

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Alustan, the resident wizard of Diamond Lake and brother to govenor - mayor Lanod Neff has sent his pupil Mercurio to observe and aid a group of young locals exploring the ancient cairns in the hills around the city. Alustan is concerned with recent rumors he has heard about unkillable undead in the Mistmarsh and possible cult activity in Diamond Lake and it's environs. Mercurio is to keep an eye on the adventurers and make sure they don't stir up anything that shouldn't be.

The group Mercurio is looking for was seen by a ranger friend of Alustan's leaving town towards the north west two days ago, and Alustan has a pretty good idea where they are headed. The Whispering Cairn, the scene of many tests of bravery of local youths, is the most likely target in that direction.

Upon nearing the area, Mercurio notices a thin whisp of smoke, as from a camp fire, rising from the last remaining building of an abandoned mining camp. Mercurio approached the group in plain sight as they were finishing up their breakfast. They welcomed him into the camp and he related his purpose in seeking them out, offering his conjuring services in their endeavor. The group realized that they could use all the help they could get if this adventure were to be profitable for them, and gladly accepted his offer. They relayed (with a little embelishment) their progress so far. With Mercurio caught up they returned to the Whispering Cairn.
...continue reading "Age of Worms, Session 2"

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While performing in the square at the end of the Vein, Weber has recently befriended Stonan, who desperately wants out of his job with Luzane Parrin's mines because he is afraid they're about to be sold to Balabar Smenk. Weber has heard first hand the boasting of a group of adventurers from the free city of Greyhawk that they are going to find untold riches in the played out cairns on the SE shore of the lake. Having grown up in Diamond Lake, Weber is pretty sure there isn't anything left but rat droppings and broken junk in that area. However, the idea may have some merit as he knows of a small, forgotten cairn to the north of town that the local teens call the Whispering Cairn. He and Stonan gathered up Stonan's friend Nader and hit the beer garden at the Emporium to talk over adventuring while enjoying some evening refreshments.

As the three of them were discussing the possibilities of wealth in the Whispering Cairn, their renay serving girl was listening intently whenever she passed their table. Towards the end of the night she introduced herself, convinced the three of her usefulness in the endeavor, and quit her job on the spot. The next morning the group of four purchased supplies and a pack mule and headed for the abandoned mining camp that Weber knew to be in the area of the cairn.
...continue reading "Age of Worms, Session 1"

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Hello all! I am the DM for our Age of Worms Campaign. For those who are unfamiliar, Age of Worms is the second adventure path published in Dungeon magazine. The adventures are being published in 12 consecutive issues beginning with #332 back in June and are designed to take characters from 1st to 20th level. Our campaign is set in the world of Greyhawk. More information can be found here: www.paizo.com
...continue reading "Age of Worms Introduction"