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Bumi's recurring dream: a Gray lady with red veins - "He's in prison, save him! Hurry!" Presumably this has something to do with the vision in the Grotto.
Sehanine - at the end of the Emerald Grotto, where Bumi found the Gem of Three Prayers.

We all had this vision (including our "rivals"):
The light around the pedestal fades as a spectral figure in the form of a male human rises from the amulet. He is dressed in leather armor and a tattered red cape and wears a shield. His face is framed by curly brown hair and bears a melancholic expression. He pleads, “I am imprisoned. Please help me.”
Suddenly, the ground vanishes beneath your feet, and you fall, tumbling through a vortex of golden light. You fall deeper, deeper, deeper, then suddenly stop. The golden light subsides, and you find yourself suspended in a pitch-black expanse. You feel water buoying you. A vermilion light appears in the distance, illuminating the melancholy warrior, who is shackled to the ground by disgusting strands of a fleshy, crimson substance.
He raises his gaze to the heavens and, sobbing, chokes out, “Moon Weaver, I beg of you. Guide those with the power to save me to the site where first I prayed to you.” He looks around, and his eyes settle on you. “Oh, gods, there you are! My name is Alyxian. I am lost in darkness. Long ago, I prayed to the Change Bringer in the heart of a temple of evil. I beg you, take my jewel and…”
You feel consciousness leaving you, as if the pressure of the water were crushing the life out of you. Alyxian’s voice is the last thing you hear before you pass out. “Save me. Please.”


==Roll Call==
Childe Raymonde, Githyanki Paladin (Doty)
Bell, Kenku Cleric (CJ)
Blynce, Human-hybrid Fighter (Eric)
Vaal, Eladrin Rogue (Tim)
Bumi, Goblin Wizard (Matt)
Sheeza, Aasimir Wizard (Joanna)
Senzei, Human Monk (Frank)

To the Sanctuary of Albahith, Jigow Township

Greetings to the Masters of the Pilgrims, and hail to The Luxon:

Mission Report from Childe Raymonde (Part 20)

In Bazzoxan, we continued to explore the increasingly-sinister mansion. In the library, we found:
● The Umbra Gates lead to many different manifestations of the tunnels underneath, and constantly shift and change. The Aurora Watch has never found the same path twice, but very rarely they’ll find the same room again, just in a different configuration.
● The Cobalt Soul researchers discovered mention of a lost shrine to Avandra in the heart of evil. A last bastion against the tide of evil that is Betrayer’s Rise
● Something there might be powerful enough to help close the main rift under Betrayer’s Rise.

Pushing down the hallway where we had fought the demon a few moments before, we found some sort of museum room -- display cases, collections of various historical artifacts. We found much pertaining to lower planes and evil deities, and I confess I felt a chill. What was the collector of such things doing? Gathering knowledge of how to fight such evil enemies, or something much more sinister? Suddenly, during our exploration, the two large statues near the door moved, gesturing towards Vaal. Vaal felt the sting of magical force! Vaal continued to open the case (holding a wand) that had triggered the statues (somewhat foolishly, in my opinion, but my advice was not requested).

We started fighting against the now-walking statues. They were not very powerful and went down easily. My companions went back to their investigation of the room, which I sadly noted was beginning to shade towards out-and-out looting. On the other hand, we didn't want to just leave dangerous items sitting around, so they might as well come with us.

In an adjacent room, a storage closet, I found some sort of thing -- an undead monstrosity of some sort, or maybe a demon? Definitely a demon, a Maurezhi. Bumi's Wand of Magic Missile, which he had just takend from the museum room, apparently was cursed because when he tried to open fire on the demon, the want instead targeted Sheeza! But the demon went down before our attacks rather easily.

Bumi found himself unable to drop the cursed wand, and asked the cleric if a Remove Curse could be cast at some point.

We wandered back out to the main hall and started looking into some side rooms. Agh! Ghouls! More combat. They could not withstand us.

==Roll Call==
Childe Raymonde, Githyanki Paladin (Doty)
Bell, Kenku Cleric (CJ)
Blynce, Human-hybrid Fighter (Eric)
Vaal, Eladrin Rogue (Tim)
Bumi, Goblin Wizard (Matt)
Sheeza, Aasimir Wizard (Joanna)
Senzei, Human Monk (Frank)

To the Sanctuary of Albahith, Jigow Township

Greetings to the Masters of the Pilgrims, and hail to The Luxon:

Mission Report from Childe Raymonde (Part 19)

In Bazzoxan, we had just defeated an excursion by infernal forces, and made our way back to the Inn. Rested, we went to the common room for breakfast.

Aloysia Telfan (a red-robed Elf) began to speak with us. She had an expedition she was setting up into the evil temple. Sheeza noticed that the elf had a badge - Consortium of the Vermillion Dream. We did not give a definite answer and basically put her off until later. We wanted to see a few other people in town first.

We decided to visit the Barracks, the Temple, and the Mansion. The Barracks first: we wanted to check in with the Taskhand, the military leader of the city - Baron Theelis. The Baron told us about some of the others that were on similar quests as ours, including Prolix, an archaeologist -- the same one we met at the mausoleum. He warned us that Betrayer's Rise was unmappable and extremely dangerous. “The Betrayers’ Rise is… challenging to navigate. Its passages shift to confuse mapmakers and search parties. I think the power of the Abyss flows through it, warping the environment so no two groups follow the same path through it. Whether it’s demon magic or not doesn’t really matter; all I know is that if you get lost down there, my soldiers won’t be able to find you.”

The soldiers at the barracks invited us to some training-sparring and we eagerly agreed. Blynce entered a competition with the bow and won. I entered a wrestling match and felled my opponent. Our cleric, Bell, engaged in a sparring match -- the duel was hard-fought and Bell went down.

We decided to seek out Tenaryn, who was part of the expedition that originally opened the portal to the Abyss, and now spent all his time trying to close the portals. The people of Bazzoxan sort of shun the poor fellow.

Before us rose a large, two story manor with stone walls and dark slate roofs, nicer than most any building we'd seen so far in town, though some scars of the constant struggles that Bazzoxan faces do mark the house. Red rock dust has blown up against the walls and windows, some of which are cracked and missing panes. We didn't see any lights on in the building, and knocking on the door gives no response. The few residents in the streets shuffled away with nervous glances.

We entered the mansion -- it seemed in reasonably good shape, although it also seemed abandoned. We began to explore, not seeing any immediate signs of habitation. We found a dead body! An Aurora Watch soldier lay disemboweled on the floor, ripped open most violently. The corpse had been there for days, at least. The dead soldier was in a study -- there was much research material strewn about, all about the city and the portals and the reasons thereof.

Exploring some more, we found a hallway suffused with a magical darkness. Bell, exploring, encountered a slimy substance -- it attacked! Vaal's servant threw a lantern and started the room on fire. We recognized the slime-thing as a demon: an Alkilith! The thing had a confusion effect that made things difficult, but in the end it went down before our combined attacks.