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It's bothering me that I seem to have all this material for games I never ran, but for the games I actually did run I can't find any record! There was a D&D 3.5 game I ran for years (the Sylmore campaign) ... can't find a thing about it except for one scrap of background information about the Norse religion.

Anyway, here's the start of a campaign handbook for yet another game that I never ran. This time, it's a D&D 3.5 game. Path of Swords Campaign Handbook. (You can see that I was inspired by Monte Cook's Arcana Unearthed here.)

This was a campaign that actually did get played ... sort of. The whole thing was a train wreck from beginning to end. We were using the Realms of Cthulhu ruleset (a Savage Worlds variant), but even though I had run Savage Worlds before, and correctly, I for some reason got some pretty basic rules incorrect for this campaign. Also, I was trying to create an atmospheric, pulpy, spooky, investigation-driven game, but only succeeded in making an incomprehensible mess. Eventually, players stopped showing up and the campaign mercifully fizzled out.

Still, some of the enormous amount of written verbiage that came out of this game is moderately entertaining.
...continue reading "Call of Cthulhu – The Crowninshield Investigations"