(This one's interesting. I only have a vague memory of it. I think I actually ran this at a Game Day we had at our place of employment. It wasn't part of the regular campaign, I know that much.)
Dreadmire Campaign
D&D 4.0
August 16, 2008
Begin – the gnome sets them down in the Dreadmire swamp. After awhile, they come across a battlefield.
1a. Battle scene – twelve dead pirates, thoroughly scavenged by critters. DC 18 – they are sailors. DC 20 – they are offworlders. DC 22 – they killed each other…although some similarly armed combatants may have survived. DC 25 track – find the track of Tree.
1b. Find the pirate captain Aloysius Tree of the Skuttlebutt, taken over from the late dread pirate Quee Quai Queg.
Aloysius Tree – use 3rd level Warlord
His bodyguard Steve – use 1st level fighter
He will tell them that they’d been fighting evile cannibals, and had just escaped with their lives. He’s after the treasure of Quee Quai Queg, and if they come along, he’s willing to give them a share, seeing as how the number of shares has just been seriously depleted. “Better to have ye along and give up some of what we’ve worked so hard for, than to die and never see any of it at all!”
He has a treasure map – more like directions, written in an arcane cipher (DC 20 Arcane check to understand)
- Fey Circle
How to get in? The growth seems to move and grow if hacked at (this summons the bogies, too)
DC 18 Arcana – realize the map contains a ritual to open
DC 20 Dungeoneering or Nature – to find the muskrat hole (to NW)
3a. Outer Glen
NE – destroyed shroom (this is the way the C’ai Shen folk came)
NW – flytrap (p135) looks like gold inside
SW – Bub Bub Tree, Leaf Bludger (100), roach swarm
SE – blood oranges 1d10 healing; muskrat
3b. Bogies
Initiative +6
HP 45 Bloodied 22
AC 18 Fort 15 Refl 16 Will 15
Speed 15
Powers
Electrical Aura - 1d6 damage to any who strike in melee
Zap – 1d6+3 damage; +10 vs. Reflex
Fly-by attack - feat
- Inner Glen
Chaak Si, of House Yan is there to retrieve her uncle’s treasure
Chaak Si – 3rd level Wizard
Bernard – 1st level Paladin
Treasure is under a smallish tree, glowing with an incandescent shine. (Source of power for the bogies – if the tree is destroyed, they’ll vanish – otherwise they keep regenerating.)
Under the tree is a leather bag, containing a bag of coins (500gp worth of pp and gp and gems). Also, a wand of plant growth – this is what Chaak Si is here to recover.