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Dreadmire – Adventure #1

Dreadmire Campaign

Adventure #1: The Saga Begins

 

  • Silur Rock
  • Time: early morning
  • At the shore is a hill giant throwing rocks

 

  1. Near the near bank of the river can be seen a fishing boat with one small figure in it (50’ out)
  2. Tip of rock is 250’ from the shore; wavefront of ocean can be seen; swampland seen to the west, hills to the east, river going north; the river is 300’ across with virtually no current

Bob (Bayou Halfling) old fisherman

Knowledge local +10

Boat can carry six uncomfortably

 

Yarp (hill giant) p121

Has an earring of invisibility (control: pinch thrice) lasts 30 minutes; 1/day

Bag with soggy cabbage

 

  1. Cernunno Bayou

Halfling village of Crescent-on-the-Marsh (p36)

Dock is 500’ from the village

 

  1. Desiardeaux Bayou

Giant Skunks (level 6 – 1000xp total)

Defenses AC 20; Fort 21, Reflex 17, Will 20

Saving Throws +2

Action Points 1

HP 170, Bloodied 85

Bite; to hit +10; damage 1d8 +5

Powers:

- Burst of Speed (encounter) move up to 3 squares instantly

- Stench Aura (reaction); +8 will against attack, attacker ends attack

- Stink Attack (recharge 1d6); range 10, +8 vs. will; target moves back 5 squares and is dazed until successful save

Treasure: dead elf (DC 20 to find) has 1 potion of healing and a bag of coins (130 gp) – this was the trainer

 

  1. Elwood Bayou

A night attack from a forested hummock

P106

10 minion Vile Elves (31xp/each)

2 leader Vile Elves 250xp/each

Treasure: 200gp in coins

 

  1. South Pigeon Bayou

Arachane “Mel” and mud dwarf “Cordell” in a pole-boat looking for their friend Gwendolyn, an elvish paladin who was transformed into a jaguar by the bog with Tisiphone – (successful hunt yields quest XP 400 per player, plus a short sword +1 as a reward). The two friends have a potion cure … but they have to catch her. They have nets and rope.

 

 

  1. Clear Bayou

Enchanted grove of vile plants – tended by a vile Treant p251 (elite challenge – tone it down)

 

1 thought on “Dreadmire – Adventure #1

  1. Michael Doty

    This one had a perfect example of Dotymath(tm). 4th edition had a really neat way of figuring out how to balance encounters, so I greatly enjoyed statting out the monsters for this adventure. Turns out I understood about 0% of what I had read and created a total-party-kill-with-absolutely-no-chance-of-success encounter with a hill giant as the campaign's first encounter. Had to stop the game and re-do that one on the fly.

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